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by TacticalSpaghetti421T



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Funni Mode


Explanation and how to Funni
Funni Mode was originally an idea of JohnMcFist that got refined through hours of intense and 100% serious thinking in the Sewowal Chat by JohnMcFist, Orang, LimitedGravitas, Shield Cat, Rnat, Elia, Rachis Network, NimbusFlight and TacticalSpaghetti.
It is the idea of giving the Campaign a little optional comedy - one may even call it shitposting.

Funni Mode consists of two Breadboard varibales that builders can implement on their craft, "funni_mode" and "funni_music".

"funni_mode" is anything that is funni and can not cause any copyright issues and also isn't overly loud.

"funni_music" is the more dangerous variable, consisting of anything that could for example cause a content creator to get copyright striked, or just generally music and anything related.

Here is an example with both variables active:


Funni Mode is, however, ABSOLUTELY NON-MANDATORY.
Not all craft will have it, and neither do they have to.
It is also completely optional for the player, and off by default.

The Player may activate Funni Mode and Funni Music by playcing a Non-AI or AI breadboard anywhere in the Campaign, and making it output "1" into two "Variable Writer" components for "funni_mode" and "funni music", the recommended way to do this is by simply linking a "Constant" block set to "1" to the Variable Writers.
Example image below:
funnibread example

Now, there are no official rules for Funni Mode, since it is "unofficial" and "just an easter egg".
But if you want to implement it, i would strongly advise the following:
-Use common sense, don't be weird
-The two variables are STANDARDIZED.
Use these exact two. The player must be able to activate and deactivate these easily and instantly.
-As said above, Funni Mode is strictly optional, for both builders and players. Thus, if you implement it on your craft, it must be activated by the player with the standard variables. Without receiving a signal on the Variables, your craft must behave, look and sound 100% normal.

Should you implement Funnimode on your craft, please put something along the Lines of "This vehicle supports/uses Funnimode" in the Workshop description.